![]() The rest is from the values the Visual Tree of Paint 3D.To make easy the position of the button I decided to set it inside and avoid the buttons the DialogContent has.The rule of creating a Canvas for the host is based on the latest documentation from MSDN about The Visual Layer with XAML.The original DBP3 has a size of 484×332 so to avoid adding many values I decided to set that size + 2×4 and the Margins 20 and 18 make the game to have the panel inside and the shadow outside.Let’s create a UserControl or a Templated Control with the following XAML structure: ![]() Now in the Page we are, or here in App.xaml if you prefer, add the following style to override all paddings and margins: With that you know what are the properties to change and ThemeResources to replace its values. ( If you find the App useful consider about tapping the menu – smile – remove ads, it really helps.) To do that, you can find the file or just use UWP Technical guide : The first thing we have to do is customize the parameters of the content dialog. The Composition shadow instead 7 borders around the control.It has appear and disappear transitions so it works pretty well. The Content Dialog class instead of a custom one and trying to disable elements.After analyzing the Dialog Box from Paint 3D (DBP3), I decided to create one by myself.
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